﻿using System.Collections.Generic;
using UnityEngine;

namespace Game
{
    public class SceneSharedPropertiesComponent : IComponent
    {
        public Bounds sceneBounds { get; private set; }
        public Camera camera { get; private set; }

        public void Dispose()
        {
        }

        public void SetSceneBounds(Bounds bounds)
        {
            this.sceneBounds = bounds;
        }

        public void SetCamera(Camera camera)
        {
            this.camera = camera;
        }
    }
}